4xUE03BT/JJK-1-011 · Character
Satoru Gojo (011)
Energy 4 · AP 1 · 3500 BP · Yellow
[Color] Choose one character on your opponent's front line and switch it to resting. It will remain set to resting the next time it would be switched to active.
2xUE03BT/JJK-1-018 · Character
Tsumiki Fushiguro
Energy 0 · Yellow
4xUE03BT/JJK-1-034 · Character
Domain Expansion
4xUEX02BT/JJK-2-001 · Character
Shoko Ieiri
Energy 1 · Yellow
4xUEX02BT/JJK-2-004 · Character
Satoru Gojo (004)
Energy 4 · AP 1 · 4000 BP · Yellow
[Active] Choose one character on your field and switch it to active. It gains 3000 BP until the end of the turn.
3xUEX02BT/JJK-2-003 · Character
Suguru Geto (003)
Energy 5 · AP 1 · 4000 BP · Yellow
[Get] Add this card to your hand.
3xUEX02BT/JJK-3-001 · Character
Riko Amanai
Energy 3 · AP 1 · 500 BP · Yellow
4xUEX02BT/JJK-3-002 · Character
Shoko Ieiri
Energy 0 · Yellow
3xUEX02BT/JJK-3-004 · Character
Misato Kuroi
Energy 0 · Yellow
4xUEX02BT/JJK-3-005 · Character
Suguru Geto (005)
Energy 3 · AP 1 · 3000 BP · Yellow
[Draw] Draw a card.
3xUEX02BT/JJK-3-006 · Character
Satoru Gojo (006)
Energy 5 · AP 1 · 4000 BP · Yellow
[Draw] Draw a card.
2xUEX02BT/JJK-3-010 · Character
Rainbow Dragon
Energy 2 · AP 1 · 3000 BP · Yellow
[Active] Choose one character on your field and switch it to active. It gains 3000 BP until the end of the turn.
2xUEX02BT/JJK-3-011 · Character
Okinawa Trip
4xUE03BT/JJK-1-013 · Character
Maki Zen'in (013)
Energy 0 · AP 1 · 2000 BP · Yellow
[Active] Choose one character on your field and switch it to active. It gains 3000 BP until the end of the turn.